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Ubisoft has created a new global creative office, which it says will elevate creativity and ensure that it delivers high quality games.
The organization will be made of poles, which Ubisoft said “will leverage [their] expertise to dive into the specificities of [their] audiences, game design and tech.”
The company added that moving anyway from being a centralized firm can better support the key segments of the company.
Additionally, the announcement said that chief creative officer Igor Manceau, who was central to the creation of the new global creative office, will be departing the publisher by the end of next month. He had joined Ubisoft in September 2021.
Ahead of Manceau’s departure for personal reasons in November, he will continue working on implementing the office alongside Marie-Sophie de Waubert, SVP of studios, Martin Schelling, SVP of production, Sandrine Caloiaro, chief portfolio officer, and Guillemette Picard, SVP of production technology and studio managing directors.
De Waubert will temporarily oversee the global creative office’s management following Manceau’s exit.
Ubisoft CEO Yves Guillemot commented: “In a fast-moving industry, it’s essential that we continue to adapt. I am grateful for Igor’s contribution to refining Ubisoft’s creative approach and for his commitment to bringing fresh ideas that level up the way we create.”